GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1070]
    Renderer: NVIDIA GeForce 8800 GT 
    Vendor:   NVIDIA
    VRAM:     1390 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.164 seconds
Platform assembly: C:\Gerard\corrections\IvanXuereb\NyanCat\game_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 223. Operation took 12.820455 ms.
System memory in use: 7.3 MB.
4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:Start() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:33)
 
(Filename: C Line: 0)

Enter collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionEnter(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:71)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

Exit collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionExit(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:123)
 
(Filename: C Line: 0)

Enter collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionEnter(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:71)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

Exit collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionExit(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:123)
 
(Filename: C Line: 0)

Enter collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionEnter(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:71)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

jumping
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:FixedUpdate() (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:51)
 
(Filename: C Line: 0)

Exit collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionExit(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:123)
 
(Filename: C Line: 0)

Enter collsion with: platform
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionEnter(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:71)
 
(Filename: C Line: 0)

Enter collsion with: enemy
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
RunnerBehaviour:OnCollisionEnter(Collision) (at C:\Users\Ivan Xuereb\Dropbox\Documents\Programming\Unity\Runner\Assets\Levels\Assets\Scripts\Behaviours\Runner\RunnerBehaviour.cs:71)
 
(Filename: C Line: 0)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 164. Operation took 20.300874 ms.
System memory in use: 7.2 MB.
