Direct3D:
    Version:  Direct3D 9.0c [igdumd64.dll 8.15.10.2622]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     128 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-00000000070E0080 (this message is harmless)
Non platform assembly: data-0000000002788E90 (this message is harmless)
Platform assembly: C:\Users\ZC\Google Drive\MCAST\Semester 1\Assignments\Unity\UnityA2S1\EXE\fire1_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\ZC\Google Drive\MCAST\Semester 1\Assignments\Unity\UnityA2S1\EXE\fire1_Data\Managed\Boo.Lang.dll (this message is harmless)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 354.
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
jsCamera01:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
jsCamera01:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
jsCamera01:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 145.
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
jsCamera01:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 145.
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Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 147.
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