Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshimx.dll 9.18.13.3182]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     944 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\MySql.Data.dll (this message is harmless)
Loading C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\System.Data.dll (this message is harmless)
Loading C:\Users\Elizabell\Dropbox\BSC\EISD\Assignment 2\Hunting\Hunting_Data\Managed\System.Data.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1615)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 192 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1169)

