Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.2723]
    Renderer: NVIDIA GeForce GTX 460
    Vendor:   NVIDIA
    VRAM:     1995 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Game\PortalConnect_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Game\PortalConnect_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Game\PortalConnect_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Game\PortalConnect_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Game\PortalConnect_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Game\PortalConnect_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Game\PortalConnect_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Game\PortalConnect_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Game\PortalConnect_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Game\PortalConnect_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  2.264 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\Game\PortalConnect_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\Game\PortalConnect_Data\Managed\Boo.Lang.dll (this message is harmless)
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Platform assembly: E:\Game\PortalConnect_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: E:\Game\PortalConnect_Data\Managed\System.Data.dll (this message is harmless)
Platform assembly: E:\Game\PortalConnect_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Game\PortalConnect_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: E:\Game\PortalConnect_Data\Managed\System.Xml.dll (this message is harmless)
Mono.Data.Sqlite.SqliteException: SQLite error

table players already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table highscores already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table games already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table gamesTowers already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: E:\Game\PortalConnect_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 0.775178 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 235.
Total: 1.336337 ms (FindLiveObjects: 0.015696 ms CreateObjectMapping: 0.010866 ms MarkObjects: 0.191983 ms  DeleteObjects: 0.447659 ms)

UnloadTime: 1.742944 ms
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 292.
Total: 3.234438 ms (FindLiveObjects: 0.029280 ms CreateObjectMapping: 0.038638 ms MarkObjects: 0.292201 ms  DeleteObjects: 1.845878 ms)

Mono.Data.Sqlite.SqliteException: SQLite error

table players already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table highscores already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table games already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Mono.Data.Sqlite.SqliteException: SQLite error

table gamesTowers already exists

  at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, UInt32 timeoutMS, System.String& strRemain) [0x00000] in <filename unknown>:0 

  at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

